Dragging a bright red apple across the screen and dropping it directly into Simon's mouth is the first thing you will do when launching this weird interactive experiment. The lore of this fan-made creation is simple: Simon is sitting right in front of you, ready for a mukbang session, but a massive warning label tells you to stop. Despite the clear instructions to keep him away from dangerous items, the temptation to test his limits is the entire driving force behind the game. You are essentially acting as a chaotic scientist, testing how a classic character from the Sprunki Simon universe reacts to normal snacks versus toxic hazards.
Once you feed him that first fruit, the core gameplay loop of Please! do NOT feed the Sprunki SIMON immediately reveals itself. You click or drag various items from a messy menu—ranging from harmless hamburgers and donuts to sketchy chemicals—and watch Simon react in real-time. The game tracks his physical states through a series of rapid, hand-drawn animations where he might chew happily, scream in agony, or completely transform. The creator, @mihailnikakih, designed this interactive toy with a clear warning that "some foods might be harmful so watch out." This warning is exactly what makes the dangerous items, like the newly added horror bottle, so appealing to click.
This short browser experience is perfect for players who want quick, meme-filled interactions on sprunki.cool without having to learn complex music-mixing rules. It plays more like a reaction collection game than a traditional rhythm mod, making it a great fit for casual fans of the Sprunki But Do Not Feed Simon style of humor. However, players looking for deep progression, high-score leaderboards, or long-term gameplay loops might find the content a bit too brief once they have unlocked every single reaction. The experience is highly concentrated, focusing entirely on immediate visual and audio payoffs rather than strategic depth.
The chaotic nature of the game is especially obvious when you trigger the newly added race mode or the crazy and kill mode. These options push Simon's reactions past simple stomach aches and into full-blown cartoonish disasters. While the normal food items provide a cute, baseline mukbang vibe, the real draw is seeing how far the developer pushed the horror bottle animations before the game resets.





















Loading comments...